All 120+ puzzles
Every puzzle type in Quirk, with its rule. Each one starts with a short introduction and a practice board in the app.
Logic
14 puzzles. Classic grid puzzles with one clean answer.
-
Bridges
Join all the numbered circles, called islands, with bridges. Each island needs as many bridges as its number.
-
Tents
Pair each tree with a tent. Tents must not touch, even at a corner.
-
Light Up
Light every white cell. Lamps must never shine on each other.
-
Slitherlink
Draw one closed loop along the dots. Each number counts its sides on the loop.
-
Shikaku
Split the board into rectangles. Each rectangle holds 1 number showing how many boxes it needs.
-
Nurikabe
Mark the sea so each number gets an island with that many cells. Keep the sea joined. No 2 x 2 block may be all sea.
-
Hitori
Shade numbers until none repeats in any row or column. Shaded boxes never share a side. Keep all unshaded boxes joined along their sides.
-
Star Battle
Place 1 star in each row, column and outlined region; harder boards need 2. Stars cannot touch, even at corners.
-
Magnets
Match the plus and minus counts in each row and column. Make each domino a magnet with plus and minus poles, or neutral with no signs. Matching poles cannot touch along a side.
-
Neighbourhood
Fill every plot with A, K or T. Each A needs exactly 1 K beside it. Each K needs at least 1 T beside it. Trees (T) cannot sit side by side.
-
Heyawake
Shade cells to match each room's number. Shaded cells can't share a side. Keep the white cells joined along their sides. A straight white line can't cross 2 room borders.
-
Kurodoko
Shade cells so each number sees exactly that many unshaded cells, including itself. Shaded cells never share a side. Keep all unshaded cells joined along their sides.
-
Spiral Galaxies
Split the grid into galaxies, with 1 dot in each. Each galaxy must look the same after a half turn around its dot.
-
Slant
Draw 1 diagonal line in each box. Each number counts the lines touching its corner. Keep the lines from closing a loop.
Patterns
10 puzzles. Spot the rule, then make it fit.
-
Binairo
Fill each box with 0 or 1. Avoid 3 matching numbers together, across or down. Each row and column needs as many 0s as 1s. Keep rows different and columns different.
-
Triads
Pick 3 cards. Each detail must be all the same or all different.
-
Sequence Lab
Fill the gaps using the rules in the Rule library.
-
Matrix Relations
Compare the complete rows, then choose the missing panel.
-
Motif Weave
Fill the board with a repeating pattern. Pick its settings, then fill matching boxes with the same shape.
-
Symmetry Canvas
Fill the gaps so each bordered area matches its mirror or turn.
-
Growth Rules
Fill the missing blocks by replacing each letter once per generation.
-
Cellular Steps
Fill the gaps using the rule table.
-
Rule Gallery
Matches examples follow the rule. Does not match examples break it. Open Rules & legend to compare cards. Pick the group that fits every card that agrees with the labels.
-
Cycle Match
Tap Move 1 step to move every dot. Find the first step with every dot on its square. Tap Use this step to enter your answer. Take your time.
Words
10 puzzles. Letters, clues and English words.
-
Mini Crossword
Fill the crossing words from their clues. Shared letters belong to both words.
-
Anagrams
Arrange every letter once to make a word that fits the clue.
-
Word Ladder
Change one letter at a time to reach the target word.
-
Word Search
Find every listed word in one straight line. Tap its first and last letters, or drag along the line.
-
Fill-In
Use every word copy once. Words share a letter where they cross.
-
Compound Join
Join each left half to a right half. Keep every letter and use each tile once.
-
Word Garden
Make different words with these letters. Include the marked center letter in every word. You can use letters again.
-
Letter Drop
Use the column letters to make words that match the clues.
-
Word Snake
Join touching letters to find words. Each word counts once.
-
Sentence Assembly
Put all the words in order to match the meaning. Copies of the same word work in either place.
Numbers
10 puzzles. Sums, products and a little arithmetic.
-
Kakuro
Fill each run of white boxes with different numbers that add to its sum.
-
Calcudoku
Fill each row and column with 1 to the row length, without repeats. Match every cage clue.
-
Target Forge
Use every starting number once to make the target. Pick 2 cards, then a math button.
-
Magic Square
Use every number once to reach the target in each row, column and both corner-to-corner diagonals.
-
Cryptarithm
Give each letter a different digit to make the calculation true.
-
Operator Cross
Pick a maths sign for each letter. Use every bag sign once to make every rule true.
-
Sum Pyramid
Add the 2 numbers directly below each block to fill it.
-
Factor Web
Tap a box, type its number, then tap Enter. Numbers in linked boxes multiply to the number shown.
-
Ratio Lab
Fill the missing amounts using the clues. Ratios like 2:3 count parts of the same size. Use the shown tick size without rounding fractions.
-
Rounding Windows
Use the rounding reports to find the exact number for each letter. Pick a number on the shown tick marks. Halfway rounds away from 0.
Visual
5 puzzles. Look closely. Then look again.
-
Spot Difference
Match the labels in both pictures and mark each difference.
-
Embedded Figure
Find the whole target shape hiding among the lines.
-
Shape Census
Count every triangle with 3 complete straight sides once. Lines inside a triangle do not stop it counting.
-
Stencil Overlay
Pick the shown number of masks to match the target. Each mask is a grid of boxes; black stays black.
-
Topology Twins
Choose the card with the same connections as the target.
Space and shapes
11 puzzles. Slide, fold, turn and fit.
-
Polyomino Fit
Fill the outlined squares with the pieces. Pick a piece and turn it if needed. Keep pieces from covering the same square.
-
Sliding Tiles
Tap a tile next to the gap to slide it. Match the goal board.
-
Sliding Blocks
Clear the lane to the right, then slide X to the exit.
-
Sokoban
Use the right arrow to push the crate onto the ring.
-
Cube Net
Picture the 6 squares folding into a cube. Find opposite faces, match edges that meet, or pick the matching view.
-
Solid Rotation
Turn the 2 joined cubes a quarter turn. Then pick the matching shape.
-
Fold & Punch
Find and mark the holes when the paper is unfolded.
-
Voxel Views
Pick stack heights to match both views and all cube totals.
-
Edge Match
Use every tile once. Match touching numbers from 1 to 6 inside. Keep 0 edges outside.
-
Hinged Chain
Cover each outlined box once. Turn only at the numbered circles, called hinges. H and its arrow stay fixed.
-
Peg Solitaire
Tap a peg, then an empty hole just beyond 1 peg. Jump over that peg.
Memory
5 puzzles. Remember what you saw.
-
Sequence Recall
Look at the list, then enter it in the order asked for.
-
Snapshot Recall
Study the snapshot, then rebuild the one you are asked for. Pick Empty for empty boxes; unanswered boxes do not count.
-
Seen Before
Pick every card whose shape and pattern you saw together in the named group.
-
State Updates
Study the boxes, follow each step, then enter what they hold.
-
Intentions
Read the intentions, then pick Circle or Other for each event. Mark the actions you remember before tapping Next event.
Grid logic
10 puzzles. Work out every cell from the clues.
-
-
Nonogram
Fill the groups. Leave at least 1 empty cell between groups.
-
Logic Grid
Fill every box using the clues. Use each choice once per column.
-
Battleships
Find the hidden ships using the counts and ship list. Keep ships apart, even at corners.
-
Skyscrapers
Place each height once in every row and column. Edge clues count the buildings you can see from that side.
-
Futoshiki
Use each number once in every row and column, following the signs.
-
Truth Network
A says TRUE, so A is True. B says NOT A: set B to False.
-
Tapa
Build 1 black wall joined along box sides. Clue numbers give the sizes of separate black groups in the 8 boxes around them.
-
Fillomino
Fill each group with the number of boxes it has.
-
Static Minefield
Every number stays Safe. The 1 has only 1 neighbor without a number: row 1, column 1. Mark that cell Mine.
Sorting
9 puzzles. Group, pair and sort things out.
-
Attribute Sort
Tap a card, then pick the bin whose rule matches it.
-
Map Colours
Give connected cards different colours. Follow the connections to find each colour.
-
Dominosa
Pair the 2 zeros next to each other first. Use 01 and 11 once each for the boxes left.
-
Tube Sort
Move 1 top bead at a time. Keep a spare tube.
-
Open Pairs
Remove 2 free tiles with the same letter. You can see every letter, even on covered tiles.
-
Group Collapse
Tap an A tile to pick the A pair, then tap Collapse. Next, remove the B pair. No new tiles appear.
-
Palisade
Join boxes into areas of the shown size. Each number counts walls, including the board edge. Tap a box, pick Wall or Open, then tap a direction.
-
LITS
Make 1 L, I, T or S in each outlined region. Join all black boxes along their sides. Avoid black 2 by 2 squares. Matching shapes in different regions must not touch along a side.
-
Comparator Cascade
Place each number once, then tap Run to match the target.
Order
5 puzzles. Put every step in the right place.
-
Constraint Line
Read the clues, then pick a tile and a numbered position. Check the preview, then tap Place tile.
-
Stack Order
Use stacks to put the letters in the target order.
-
Queue Weave
Match the target by taking the first tile from a source.
-
Action Protocol
Cards use and make items in the bins. Play every card once to match the Goal numbers.
-
Signed Reversals
Pick one of the flip sizes shown. A flip reverses that many numbers from the top and swaps every + and -. Reach +1, +2, +3, and so on.
Routes
10 puzzles. Find the path that works.
-
Laser Grid
Turn the mirrors to light up every target.
-
Numberlink Cover
Join matching letters. Cover every open box once, without sharing boxes or making loops.
-
Masyu
Draw one loop through every pearl. Turn at black pearls; go straight through white pearls.
-
Tracks
Join A to B with 1 track. Cells on the track are visited, including A and B. Match each row and column number by counting visited cells.
-
Network Rotate
Rotate each tile to match its neighbors. Connect all tiles without a loop.
-
Ice Collect
Slide until a wall or edge stops you. Collect every gem and stop on the goal.
-
Rolling Cube
Roll to the goal with the shown top face. Match the North face too, if shown. Any winning route counts.
-
Keys & Doors
Pick up keys on your way to the goal. Each door takes 1 matching key, then stays open.
-
One Stroke
Use every numbered line once, from S to T.
-
Twin Steps
Get A to goal A and B to goal B. Tap a direction to move both pieces. Walls and edges can hold 1 piece still.
Codes
9 puzzles. Crack the message, one clue at a time.
-
Substitution Message
Read the hidden message. Pick letters using the given clues and full word lists.
-
Column Shuffle
Put the columns in order to read the message.
-
Periodic Key
Read A-F as 0-5. Subtract a known message number from its code number. Below 0, add 6. Pick that key for boxes with the same shape.
-
Coordinate Fractionation
Try each block size and check the given letters. Pick a box, then a letter from the square.
-
Rotor Message
Use the letter maps and fixed letters to find the message.
-
Code Clues
Read the clues already shown. Exact means the right symbol in the right position. Misplaced means the right symbol in a different position. Count each copy of a symbol once. Tap a code position, then tap a symbol.
-
Parity Repair
Fill every box so the 1s in each check pair up. Filling ? is free; changing starting numbers uses the shown limit.
-
Signal Segments
Split the 0s and 1s into codes. Use each letter the right number of times.
-
Segment Faults
Find and enter the digit in each display. The little bars that make each digit are called segments. A faulty segment stays off in every display. Tap a display, then compare its lit segments with the digit cards. Pick its digit; choosing faults is up to you.
Balance
10 puzzles. Weigh, pack and plan the best fit.
-
Torque Balance
Place every weight so the total is 0. Each weight adds its number times its distance.
-
Knapsack
Pick whole items to reach the value target within the weight limit.
-
Bin Packing
Tap an item, then a bin, to place it whole. Each bin has the same weight limit. Pack every item into the target number of bins, the fewest you can use. Any groups that fit are allowed.
-
Assignment
Give each row a different task. Aim for the target, the lowest total cost.
-
Flow Cost
Balance every circle for the lowest cost.
-
Minimum Network
Connect every lettered point without loops at the target cost. An edge is a line between 2 lettered points. A loop returns to its start without using any edge again. Any answer that follows these rules counts.
-
Tour Budget
Start at A, visit every other station once, then return to A. Any route with the target cost counts.
-
Job Shop
Pick start times to finish all jobs as early as possible.
-
Measuring Jugs
Match every jug's target amount. Pick a jug to pour from and a jug to pour into. Tap Pour; it stops when the first jug is empty or the other is full.
-
Colour Flood
Spread your colour from the top left to cover the board. Stay within the move limit shown.
Connections
5 puzzles. Find what links the words.
-
Connection Groups
Put every word in a named group, using only its listed meanings.
-
Bridge Word
Pick 1 word that fits every clue. You can read the free word guide any time.
-
Analogy Match
Match every role to a card, keeping each arrow and its direction. Any full plan that fits wins.
-
Rebus Scene
Read the word scene, then choose the whole phrase it shows.
-
Tool Reframe
Use the shown recipes to make 1 tool that meets every target.
No puzzle matches that search. Try a shorter word, like “grid” or “word”.